Carlos Huante

In our lecture today we got a Skype call from Carlos Huante all the way from Los Angeles. He is a character designer for film and animation and has been working in the industry for the last 30 years. He has worked with many famous directors such as Ridley Scott, Steven Spielberg and Tim Burton. He brings character ideas to life with his drawings in both digital features and live action.

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Studios he has worked for include Disney, Dreamworks, Warner Brother and Industrial light & Magic. He has worked on television shows, games and Makeup and EFX aswell as so many well known movies such as:

  • Prometheus
  • Men and Black Movies
  • The Mummy movies
  • War of the worlds
  • Mighty Joe Young
  • Signs
  • Planet of the Apes
  • Van Helsing
  • Shrek
  • Alice in Wonderland
  • X-men
  • Batman Forever
  • The Grinch
  • Alien 4
  • Jumanji

During Carlos school years he didn’t really have a plan of what to do for his future careers. He did not go to further education because he did not have the money. He found he was very art competitive with himself. When he left high school he joined an art college but he found that they were not that good and he looked for more of a challenge. He started Life drawing and met someone that got him a job as a running. He did layout for a short time but he found he was not good at it. He then got a job in Ruby Spears working on the Chipmunks and designed the characters. At the age of 20 he got a job working on the likes of ghost busters and never looked back, he knew that it was exactly what he wanted to do.

He found that he was able to progress in his career by networking, meeting people through other people. This was how he got his first full time gigs when he was only starting out.

 

Carlos talked about his process in creating a character. He would get the script a week before he starts. He likes to get a really good description of the character before he starts to draw. There is a completely different approach depending on the character he is designing, like are the CGI or are they make up? There must be some sort of structure for you to be creative in. He must bare in mind the time scale he has to create the character (which is not alot of time).

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