Modelling a Water Dispenser

I  figured a sitting area would have a water dispenser. I modelled  this in different parts. For the water container I started with a cube with several edges. In front view I pulled the vertices outwards to get a ripple effect and then softened the mesh. For the bottom half, it was a simple scaling and extruding until I got the desired shape. I created the cup similar to the container.


UV Mapping



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s