A lecture on texturing using different maps for adding textures in Maya.
Alec showed us an example of how he painted a texture using Photoshop, over the bake map of his character. He had a normal map and ambient occlusion. He showed how he used different layers to add to the illusion of bake map texture, and how it uses the trick of light and depth to make it look like it has a lot of detail on a low poly model.
Arnold – When rendering using arnold it is important when importing your bake texture to change the color Space to RAW (the default is sRGB)
Looking at the different Arnold shaders. Look at: