Cliodhna had been working with paint effects for the grass and hedges. After the final presentation we noticed some issues with them. There was a lot of different seperate sections and it was like a crazy jig saw puzzle trying to fix floating grass etc. I had a look at paint effects for myself and discovered that some of the problems she had could easily have been resolved. For example, converting them to polygons, to prevent it from shrinking in size when converted the polycount limit needed to be higher. Also she had issues with the Grass jumping to a different place (and then manually moving them). This was resolved by UV mapping the plane.
So instead of refixing everything it was quicker to start again. Here are some of the tests that I did for grass
Experimenting with different brushes for best look that matches with the Flickerpix concept.