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3D SCULPT – Pirate

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AMAZING GRACE – FlickerPix Project 

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BBC Animation – Rewind 

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SCENE – PIRATE SHIP

 

Concept and Sculpt

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The Face

I don’t know how many times I have changed the face. It’s one of those things that you could tweak forever. Some of the critique was that the eyes are too wide apart so I made them slightly closer. With the lips being so full on the concept it looked unnatural, like from a lip surgery. So I made them still full but a little more natural.  As for the nose, the concept angle was hard to tell but it looks rather pointed and a little large. Again it didn’t look right when I tried to sculpt so with Alec’s advice, I made the nose more rounded at the tip and a little wider. Also the middle part between the nostrils needed to be more rounded outwards.
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Sculpting The Pirate

The artist has given the pirate very pouting large lips, so I looked at some actors with a similar shape and worked from there. I used Angelina Jolie as a guide of Jaw shape and lip thickness. The concept actually has even bigger lips but when I tried to do something the same she just looked like she had cosmetic work done.

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Clothing

To create clothes I used extractions. Masking the area I wanted the clothes to be I picked the thickness I wanted and accepted the extract. This created seperate subtools of shapes around the body, which I was then able to adjusting using the move tool. This method it how I created all of her clothes.

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The trousers where pretty straight forward but the top was a little bit more tricky. I had the option to do the loose clothing in Marvellous Designer but I wanted to give this a go on Zbrush first. I masked the arms and the V cut of the top and extracted that mesh. I then Masked the bottom of the sleeves where I want that to hang loosely from her arm. It was actually alot more straightforward than I thought.

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From there I added some shape and form like creases and folds. I also masked and extruded out the flaps of material that go on the front of the blouse like a collar. I pulled out the top around the breast area so that it looks more loose fitting.

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The boots were done very similar. I masked around the feet and then used the move tool to pull out the heel and shape the boot.

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Hair

So for the hair I looked at a tutorial on YouTube to help get me started

Similar to the tutorial I used mask and extract around head and used the move tool and Dynamesh to pull the mesh out and shape it the way I wanted. Once the basic shape was made I used the curve brush to make seperate strands of hair coming out, like in the concept where the wind it blowing. I then merged those seperate parts and smoothed it out so they look like they are part of the same mesh. After that I used damn standard, pinch and move to created the textured look.

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Combining the head 

Up to this point I still had the head seperate incase I needed to make major adjustments. Merging the two did not get rid of that line so I had to use Dynamesh. I wasn’t fussy on the ear detail as I knew the hair would be covering it.

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Colour

Just to allow parts to stand out more I used the basic colour fill in Zbrush.

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Dress

I had planned to do this in Marvellous designer but I was on a roll so thought I would give it a go. I inserted a cylinder, masked and extracted it and deleted the cylinder. This left me with the initial shape of the dress. I used move, inflat and damn standard brush tool to shape the folds of the dress using the concept as guidelines. Once I was happy with it a did the same thing for the outer piece. This did not take as long as it does not have as much shape. I really liked the outcome.

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Update Final Grace

After showing Joel a turn table of Grace he only had a few notes on changes. He thought that she looked more like a teenager than an eight year old girl and asked if we could change her body shape/size. At this point we could not drastically change her form as it would mean changing her clothes etc. So I had an idea of separating the head and keeping it the same size but scale the body shorter.  This made a huge different when seeing the two Graces beside each other.

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We showed this image to Joel and he really liked the new scale, asking if we could do another turn table. Also since our last render I fixed the UV map of her top and made the stripes on her jumper more symmetrical and tidier. Below is the turntable of the  final Grace.

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