I don’t know how many times I have changed the face. It’s one of those things that you could tweak forever. Some of the critique was that the eyes are too wide apart so I made them slightly closer. With the lips being so full on the concept it looked unnatural, like from a lip surgery. So I made them still full but a little more natural. As for the nose, the concept angle was hard to tell but it looks rather pointed and a little large. Again it didn’t look right when I tried to sculpt so with Alec’s advice, I made the nose more rounded at the tip and a little wider. Also the middle part between the nostrils needed to be more rounded outwards.
I added an Ambient Occlusion and rendered out a turntable. I plan on giving her material and colour.
The artist has given the pirate very pouting large lips, so I looked at some actors with a similar shape and worked from there. I used Angelina Jolie as a guide of Jaw shape and lip thickness. The concept actually has even bigger lips but when I tried to do something the same she just looked like she had cosmetic work done.
To create clothes I used extractions. Masking the area I wanted the clothes to be I picked the thickness I wanted and accepted the extract. This created seperate subtools of shapes around the body, which I was then able to adjusting using the move tool. This method it how I created all of her clothes.
The trousers where pretty straight forward but the top was a little bit more tricky. I had the option to do the loose clothing in Marvellous Designer but I wanted to give this a go on Zbrush first. I masked the arms and the V cut of the top and extracted that mesh. I then Masked the bottom of the sleeves where I want that to hang loosely from her arm. It was actually alot more straightforward than I thought.
From there I added some shape and form like creases and folds. I also masked and extruded out the flaps of material that go on the front of the blouse like a collar. I pulled out the top around the breast area so that it looks more loose fitting.
The boots were done very similar. I masked around the feet and then used the move tool to pull out the heel and shape the boot.
So for the hair I looked at a tutorial on YouTube to help get me started
Similar to the tutorial I used mask and extract around head and used the move tool and Dynamesh to pull the mesh out and shape it the way I wanted. Once the basic shape was made I used the curve brush to make seperate strands of hair coming out, like in the concept where the wind it blowing. I then merged those seperate parts and smoothed it out so they look like they are part of the same mesh. After that I used damn standard, pinch and move to created the textured look.
Combining the head
Up to this point I still had the head seperate incase I needed to make major adjustments. Merging the two did not get rid of that line so I had to use Dynamesh. I wasn’t fussy on the ear detail as I knew the hair would be covering it.
Just to allow parts to stand out more I used the basic colour fill in Zbrush.
I had planned to do this in Marvellous designer but I was on a roll so thought I would give it a go. I inserted a cylinder, masked and extracted it and deleted the cylinder. This left me with the initial shape of the dress. I used move, inflat and damn standard brush tool to shape the folds of the dress using the concept as guidelines. Once I was happy with it a did the same thing for the outer piece. This did not take as long as it does not have as much shape. I really liked the outcome.
After showing Joel a turn table of Grace he only had a few notes on changes. He thought that she looked more like a teenager than an eight year old girl and asked if we could change her body shape/size. At this point we could not drastically change her form as it would mean changing her clothes etc. So I had an idea of separating the head and keeping it the same size but scale the body shorter. This made a huge different when seeing the two Graces beside each other.
We showed this image to Joel and he really liked the new scale, asking if we could do another turn table. Also since our last render I fixed the UV map of her top and made the stripes on her jumper more symmetrical and tidier. Below is the turntable of the final Grace.
I wanted to start my character from scratch instead of using the woman model already in Zbrush. Below is an intro to a tutorial created by Matt Thorup. I have the bundle and it has been ALOT of help when doing this. This first steps of creating the character he did a block out.
He had already made meshes to block out his character and I had to improvise with using my own shapes. This part is down very roughly so I wasn’t too worried about proportions at this stage.
After I got the block out roughly done I looked at different google images for women body references to ensure I get the proportions correct. This is definitely not something I have great knowledge about and I relied heavily on the references.
For this personal project I wanted to try my hand on sculpting a person with clothes etc. This is a big jump from my little elephant but I wanted to challenge myself and learn as much as I can. So as I have been hooked recently on the Black Sails TV show I wanted to do something Pirate related. I looked at a bunch of concepts but one kept catching my eye. She is very seductive and her lose clothes and blowing in the wind hair might be a challenge, but that’s what I want.
Artist Francisco, check out his Deviant art page
Joel had requested a turntable of only Grace to show a company broadcaster where he is going with this project idea. So we did the first turntable of Grace. During doing this we noticed a few issues with the her top. The UV map wasn’t great because of the topology and the lined pattern was messing up. But since we had a time limit on when he wanted it we had to send it as it was.
We also did a render test of the concept image. This still had to issues we need to fix but we sent him it anyway to let him see how it was going.
FEEDBACK – Joel really liked the turntable of Grace and he only had a few notes. He thought that she looked abit older than 8 years old and asked if it was possible to truncate her body abit. At this point we couldn’t do any major changes but we are going to try and scale her body and see if they will give her the desired effect.
After the feedback from Alec about the animals not matching the style, I went back to the sheep. I didn’t do much to the body but I changed the shape of the head more rounded and made the eyes bigger. I also gave him eye brows similar to the other animals.