Update Final Grace

After showing Joel a turn table of Grace he only had a few notes on changes. He thought that she looked more like a teenager than an eight year old girl and asked if we could change her body shape/size. At this point we could not drastically change her form as it would mean changing her clothes etc. So I had an idea of separating the head and keeping it the same size but scale the body shorter.  This made a huge different when seeing the two Graces beside each other.

Young grace test

We showed this image to Joel and he really liked the new scale, asking if we could do another turn table. Also since our last render I fixed the UV map of her top and made the stripes on her jumper more symmetrical and tidier. Below is the turntable of the  final Grace.


Test render and Grace Turn table

Joel had requested a turntable of only Grace to show a company broadcaster where he is going with this project idea. So we did the first turntable of Grace. During doing this we noticed a few issues with the her top. The UV map wasn’t great because of the topology and the lined pattern was messing up. But since we had a time limit on when he wanted it we had to send it as it was.



We also did a render test of the concept image. This still had to issues we need to fix but we sent him it anyway to let him see how it was going.

Test Render Full scene.jpg

FEEDBACK – Joel really liked the turntable of Grace and he only had a few notes. He thought that she looked abit older than 8 years old and asked if it was possible to truncate her body abit. At this point we couldn’t do any major changes but we are going to try and scale her body and see if they will give her the desired effect.

Update – Sheep

After the feedback from Alec about the animals not matching the style, I went back to the sheep. I didn’t do much to the body but I changed the shape of the head more rounded and made the eyes bigger. I also gave him eye brows similar to the other animals.





Final Presentation

Today was our final presentation on the class on how our project has progressed just before the final touches. We showed the final Grace and Dillon models with turntables. Since the last presentation we have created background houses using the feedback and our pictures we took from the Folk Museum. We also did some background animal characters. Even though Joel did not asked for these, we had a little time to do some more characters. So we created Murphy the dog, sheep, rabbits and ducks. Feedback from the presentation Alec thought that the animals did not look like they all belonged to the same world. So we will be looking to make changes to them so they all have the same style.

Amazing Grace Final Presentation

Amazing Grace Final Presentation (1)Amazing Grace Final Presentation (2)Amazing Grace Final Presentation (3)Amazing Grace Final Presentation (4)Amazing Grace Final Presentation (5)Amazing Grace Final Presentation (6)


Grass Tests

Cliodhna had been working with paint effects for the grass and hedges. After the final presentation we noticed some issues with them. There was a lot of different seperate sections and it was like a crazy jig saw puzzle trying to fix floating grass etc.  I had a look at paint effects for myself and discovered that some of the problems she had could easily have been resolved. For example, converting them to polygons, to prevent it from shrinking in size when converted the polycount limit needed to be higher. Also she had issues with the Grass jumping to a different place (and then manually moving them). This was resolved by UV mapping the plane.

So instead of refixing everything it was quicker to start again. Here are some of the tests that I did for grass




Experimenting with different brushes for best look that matches with the Flickerpix concept.

Screen Shot 2017-04-05 at 19.28.28Screen Shot 2017-04-05 at 19.50.49Screen Shot 2017-04-05 at 20.11.48Screen Shot 2017-04-05 at 20.54.05


Screen Shot 2017-04-07 at 15.46.25.png

Texturing Dillon

Taking the Snap shot of the UV map I used Photoshop to add in the colouring. Joel wanted to keep him the same colour as his original concept. most horses have a different colouring on the legs below the knew which I give Dillon, also a lighter colour on his nose. For Dillon’s hair I past him to Rebecca who did the same style as she did for Grace, using Zbrush.




Murphy the Dog

This is a  character in the original concepts but Joel was not fussed if we did him or not. After finalising Dillon I felt that I had time to do another character, so I tried my hand with sculpting a dog. I relied mainly on the original concept since we haven’t been able to show Joel any new designs

ag6 murphypic






Since Amazing Grace is located in the Irish Countryside it would make sense to have sheep in the fields. I modelled some baby lambs on Zbrush for this. I looked at real life pictures of lambs for reference.


The plan was to use paint effects or xgen for wool but I was worried for time so for now I will make do with a texture. (and make the lamb fat hehe)


Fourth Meeting

Again the meeting was conveniently at the same time we had a presentation so we were able to show him what we had presented to the class. Since we last met him he wanted to see what the eyes would look like further apart. So for this meeting Rebecca created three images with different variations of eye widths. Looking at these Joel  decided that the original was best and to keep the eye distance.


Rebecca included a turnaround of Grace to let Joel see the nose changes she made since our last minute. She also included a coloured version. He really liked how Grace was coming together.

Updates (1)

For the braid style we included some examples of what they look like (Jenny modelled for us). This was because the last time he saw the braid he thought it should go thicker at the bottom, which is not the case.

Updates (2)

So after discussing the research we did for a braid we showed him the different hair styles . Rebecca made different turn arounds to show how the hair has been updated, including the first draft of Grace so he could properly see the changes. His feedback with this is that he likes the volume in her hair but he would like the fringe to have more shape and edges, also less covering the eyebrow

Updates (3)

Sinead showed Joel the progress she had made using Marvellous Designer. jenny had modelled the hat and boots and they combined them together. He liked how the clothes are coming along. His feedback was on the coat, he thought it should be smoother with less ruffle detail and perhaps more puffy.

Updates (4)

Since the last meeting on showing Dillon the horse I did some experimenting of shapes to try and make his face look younger. I showed Joel some of the different styles I looked at.

Updates (5)

When I showed the horse that I had been working on he really liked how much younger he looked from the last attempt. His only feedback was that his jaw should be more defined. Also he wants the fringe on his hair to come between the eyes but more looped and curling off the head slightly.

Updates (6)Updates (7)

Jenny had showed him her progress of modelling the farm. He liked the new roof on the stables and how she has added on a shelter. The original concept had the stables connected to the house but he was happy enough that she kept it seperate.

Updates (8)Updates (9)

He seemed rather impressed that we spent the day at the Ulster Folk Museum taking pictures for research,

Updates (10)

Cliodhna took some screen shots of Grass and Tree paint effects on Maya

Updates (11)Updates (12)Updates (13)Updates (14)Updates (15)